TruWorlds

CharacterControllerState

Underlying type: byte

The current locomotion or activity state of a character controller.

NameValueDescription
Idle0The character is standing still.
Walking1The character is walking.
Running2The character is running.
Jumping3The character is in the upward phase of a jump.
Freefall4The character is in free fall.
FallingDown5The character is falling down after losing balance.
Climbing6The character is climbing.
Swimming7The character is swimming.
Seated8The character is seated on a seat.
GettingUp9The character is transitioning from prone/seated back to a standing pose.
Tripping10The character has tripped and is recovering.
Sliding11The character is sliding along a steep surface.
UsingTool12The character is actively using an equipped tool.
Dancing13The character is playing a dance animation.
Flying14The character is flying.
Dead15The character is dead and cannot act.
Sitting16The character is sitting on the ground.