CharacterControllerState
Underlying type: byte
The current locomotion or activity state of a character controller.
| Name | Value | Description |
|---|---|---|
| Idle | 0 | The character is standing still. |
| Walking | 1 | The character is walking. |
| Running | 2 | The character is running. |
| Jumping | 3 | The character is in the upward phase of a jump. |
| Freefall | 4 | The character is in free fall. |
| FallingDown | 5 | The character is falling down after losing balance. |
| Climbing | 6 | The character is climbing. |
| Swimming | 7 | The character is swimming. |
| Seated | 8 | The character is seated on a seat. |
| GettingUp | 9 | The character is transitioning from prone/seated back to a standing pose. |
| Tripping | 10 | The character has tripped and is recovering. |
| Sliding | 11 | The character is sliding along a steep surface. |
| UsingTool | 12 | The character is actively using an equipped tool. |
| Dancing | 13 | The character is playing a dance animation. |
| Flying | 14 | The character is flying. |
| Dead | 15 | The character is dead and cannot act. |
| Sitting | 16 | The character is sitting on the ground. |