CharacterTripMode
Underlying type: byte
Determines how a character can automatically enter the tripping state.
| Name | Value | Description |
|---|---|---|
| TiltBased | 0 | Trips when the body tilts beyond a configured threshold. |
| ContactBased | 1 | Trips when ground contact is too steep based on MaxSlopeAngle. |
| Disabled | 2 | No automatic tripping. |