Camera
Inherits: Instance
Camera is an instance that represents a camera in the game world.
Properties
The camera's coordinate matrix. Only editable when CameraMode is Scriptable.
The CameraMode of the camera.
The offset applied to the camera follow target, in studs.
The speed at which the camera moves when in Fly mode.
The distance the camera attempts to maintain from its follow target when in applicable modes.
The offset applied to the camera follow target, in studs.
The target Instance that the camera follows in applicable modes.
The field of view (FOV) of the camera in degrees.
The maximum distance the camera can be from its follow target.
The minimum distance the camera can be from its follow target.
Whether first-person controls are allowed when the camera is in Orbit mode and fully zoomed in.
The position of the camera.
The rotation of the camera.
Properties
Whether this Instance or any of its descendants should be included when saving or copying via Clone()
The unique identifier for this Instance.
The name of this Instance.
The parent of this Instance in the hierarchy.
The sort index of this Instance among its siblings. If this Instance has no parent, this value is ignored.
Functions
Re-attaches an existing component ref (used by detach-undo to preserve identity).
Creates a deep clone of this Instance and all its descendants.
Removes this Instance, and all its descendants, from the DataModel, and locks its parent property.
Schedules this Instance to be destroyed after the specified delay in seconds. This function will error if called multiple times.
Detaches a specific component by reference. Use this to remove a broken component, which has no live file to identify it by.
Returns an array of the children of this Instance.
Returns the path of the script component at , or an empty string if the script file no longer exists.
Determines if this Instance is a descendant of the specified ancestor Instance.