DynamicInstance
Inherits: VisualInstance
DynamicInstance is an Instance that has a position and rotation in the world, represented by a CMatrix.
Properties
The coordinate matrix (CMatrix) representing the DynamicInstance's position and rotation transform in the world, in local space.
The position of the DynamicInstance. This is a shortcut for setting CMatrix.Position.
The rotation of the DynamicInstance. This is a shortcut for setting CMatrix.Rotation.
The rotation of the DynamicInstance in Euler angles (degrees). This is a shortcut for setting Rotation using Euler angles.
Functions
Properties
The transparency of the VisualInstance.
Whether the VisualInstance is visible in the game world.
Properties
Whether this Instance or any of its descendants should be included when saving or copying via Clone()
The unique identifier for this Instance.
The name of this Instance.
The parent of this Instance in the hierarchy.
The sort index of this Instance among its siblings. If this Instance has no parent, this value is ignored.
Functions
Re-attaches an existing component ref (used by detach-undo to preserve identity).
Creates a deep clone of this Instance and all its descendants.
Removes this Instance, and all its descendants, from the DataModel, and locks its parent property.
Schedules this Instance to be destroyed after the specified delay in seconds. This function will error if called multiple times.
Detaches a specific component by reference. Use this to remove a broken component, which has no live file to identify it by.
Returns an array of the children of this Instance.
Returns the path of the script component at , or an empty string if the script file no longer exists.
Determines if this Instance is a descendant of the specified ancestor Instance.