Lighting
Inherits: GameSystem
Lighting is a game system that manages global lighting settings in the game world.
Properties
The ambient light color of the game world.
The default background color of the game world.
The yaw angle of the sun in the game world, in degrees.
The brightness of the sunlight in the game world.
Whether the sun casts shadows in the game world. This has no effect on lower graphic quality levels.
The color of the sunlight in the game world.
Properties
Whether this Instance or any of its descendants should be included when saving or copying via Clone()
The unique identifier for this Instance.
The name of this Instance.
The parent of this Instance in the hierarchy.
The sort index of this Instance among its siblings. If this Instance has no parent, this value is ignored.
Functions
Re-attaches an existing component ref (used by detach-undo to preserve identity).
Creates a deep clone of this Instance and all its descendants.
Removes this Instance, and all its descendants, from the DataModel, and locks its parent property.
Schedules this Instance to be destroyed after the specified delay in seconds. This function will error if called multiple times.
Detaches a specific component by reference. Use this to remove a broken component, which has no live file to identify it by.
Returns an array of the children of this Instance.
Returns the path of the script component at , or an empty string if the script file no longer exists.
Determines if this Instance is a descendant of the specified ancestor Instance.